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Spring 2020 – Using VR for Emotion Elicitation to Study Human Decision Making and Eventually Design Decision Support Systems

Affiliations:
Human Factors and Cognitive Systems Lab
Project Leader: Sahinya Susindar
susindar@tamu.edu
Industrial & Systems Engineering
Faculty Mentor: Dr. Thomas K. Ferris, Ph.D.
Meeting Times:
Flexible – Mid-Week is very likely
Team Size:
3 (Team Full)
Open Spots: 0
Special Opportunities:
Research experience, experience in data-collection, conducting a study, and potential publications. Opportunities to become a full-member of the group
Team Needs:
Primarily, motivation and enthusiasm to learn and work in a small group. Any coding experience is appreciated but not required, VR environment coding is a bonus.
Description:
This is a two-part project wherein the first part is on using virtual reality (VR) devices to elicit emotions in individuals in a laboratory. We will study the influence of different emotions on an individuals decision making by first identifying and presenting different emotional stimuli using VR and then observing their responses on decision tasks. In the second part, we will investigate different interventions to manage the influence of extreme emotions on decision making. We will use VR devices such as the Oculus GO headset, devices that will measure human physiological responses (electrodermal activity, heart rate, etc.), and possibly a driving simulator if we choose it for the second part.

Written by:
Jennie Lamb
Published on:
February 18, 2020

Categories: FullTags: Spring 2020

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